Truly, this is a brilliant work that is beautiful, clean, and well executed: it does exactly what it set out to do, and I highly recommend it to anyone who likes science and to anyone who loves to look up to the stars… and wonder. It’s a bit of an annoyance, but it never made me want to put down the game. The only issue that I have found with the game is that there are a few graphical glitches that force me to re-make my current model. Everyone knows that Jupiter is very small compared to the Sun, but seeing the size difference in three dimensions makes the experience all the more powerful. The game also has some screens that really help put the universe into perspective, such as the ability to sort the objects currently in the model by mass. It is a wonderful tool for getting someone excited about objects in space. Then run the simulation a bit, and then read up on Trans-Neptunian Objects. I would run a simulation for a bit, then go brush up on the definition of astronomical units. Just playing for a couple of hours and I was already transported back to my younger days, when I fancied myself as an astronomer. I can really see the game having strong educational value as well as entertainment value. This was before the coming of the great destroyer. I would post here some screenshots, but i can't therefore i hope that you'll check it out yourself and let me know why it is happening this way.Our Solar System, so quiet and peaceful. Some of those things were for example huge black hole getting rapidly smaller after i heated dark matter nova remnant enough, disappearing objects, disapearing dark matter nova remnants after heating them up enough and much more There are also many interesting situations about this i would like to describe, but it would take me too long to write exactly what i did and recreating that is quite random. Still though it's an interesting bug, because some really weird things tend to happen. I know this is most certainly a bug and dark matter has almost no mechanics in Universe Sandbox, it's just supposed to show us where it is or something like that. Dark matter is far enough from solar system i.e 100 milky ways.Īfter using option Convert Fragment to Full Body a big sphere of red color appears (about 6 milky ways in radius), dark matter becomes a Dark Matter Nova Remnant(looks like expired sun) and bugged supernova appears again, this time around dark matter. Dark matter is about ~5 milky ways (or less) far from solar systemĪfter using option Convert Fragment to Full Body a big sphere of red color appears (about 6 milky ways in radius), dark matter becomes a Dark Matter Nova Remnant(looks like expired sun) and Sun becomes a bugged supernova, basically like a thousand perfectly spherical supernovas, but not expanding (also, planets disappear)Īlso what i noticed is that when you click "delete supernova" then solar system kind of goes back to normal(inner planets disappear and outer planets just leave, like they were pushed away, actually the way i'd like dark matter to work)Ģ. Now there are two scenarios (in both i will be using simulation in which there is solar system and Andromeda Galaxy)ġ. In order to try it out yourself do as followed:ġ.Choose a simulation with solar system(i'm using climate simulation) in itģ.Now when you have Andromeda Galaxy somewhere in the simulation click on one of the red spots(dark matter)Ĥ.Click "Convert Fragment to Full Body" in Actions tabĥ.Enjoy your whole screen becoming red for few days of in-game time. Universe Sandbox includes the desktop version and a VR mode. It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. Therefore i've tried using some options related to it, especially "Convert Fragment to Full Body". Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Lately i've been wondering about the way dark matter works in Universe Sandbox 2(kind of hoped that it would push stuff away, work oppositely to gravity).
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